This paper presents a critical account of the development of a large-scale theater work using emerging Extended Reality (XR) technologies. Detailing three aspects of the project and set against theoretical frameworks from STS (Science and Technology Studies) and the sociology of innovation around ideas of the future embedded in technologies, we examine the conceptual, aesthetic, organizational and social-technical underpinnings of the project. The paper’s goal is thus to give a sense of the challenges and opportunities in the emerging integration of XR into new artistic morphologies that hybridize the visual-performing-media arts through new technological advances.
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Salter et al. (2024) studied this question.
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