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Commentary reconfigures language learning environments through Extended Reality, highlighting inclusivity and pedagogical implications.
The integration of immersive technologies into educational contexts has accelerated significantly over the past decade, driven by advances in computing power, interface design, and digital infrastructure, especially in the realm of e-learning in higher education. Augmented Reality (AR) and Virtual Reality (VR), once considered experimental tools, are now increasingly embedded within mainstream educational discourse. More recently, these technologies have been subsumed under the broader construct of Extended Reality (XR), reflecting a conceptual shift from discrete technological modalities to integrated experiential ecosystems. Extended Reality (XR), encompassing augmented, virtual, and mixed realities, is increasingly positioned as a transformative paradigm in education. However, much of the existing discourse remains technologically deterministic, privileging immersion and engagement while insufficiently theorizing their pedagogical and epistemological implications. This commentary reconceptualizes XR as a cognitive–ecological system of language learning environments that fundamentally reconfigures the conditions of language learning. Drawing on research in technology-enhanced language learning, second language acquisition, and inclusive education, the paper argues that XR reshapes the key dimensions of language learning, including input, interaction, embodiment, and identity. Particular attention is directed toward the potential of XR to foster more inclusive language education, with a focus on learners exhibiting diverse cognitive and sensory profiles. At the same time, the paper critically interrogates the structural, pedagogical, and ethical tensions surrounding XR adoption. It concludes by outlining a research agenda that emphasizes theoretical integration, inclusive design, and epistemic responsibility.
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Sajad Faramarzi (2026) studied this question.
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