In the presented article, the following innovative activities were carried out: - the content of gaming techniques in the context of the socio-ecological development of students; - disclosure of emotional and intellectual orientations of game actions in the minds of adolescents; - identification of fundamental theoretical and methodological approaches in determining the dominant psychological and social attitudes of students in the process of gaming activities.
No takes yet. Share an insight, caveat, or question.
S. ONUPRIENKO (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: