"What you see is what you get" is a concept in eye gaze interaction of selecting only with your eye. Technologies such as Virtual and Augmented Reality (VR/AR) often exclude people with limited mobility due to their dependence on controllers or hand movement. Meanwhile, embodiment focuses on a one-to-one mapping of the body & hands. However, previous work did not connect embodiment and accessibility with the aid of eye-gaze interaction. In this project, we explore how different gaze-controlled hand representations and animations affect users' reported presence and embodiment that current technology lacks and can be crucially important, in virtual environments. Our data showed significant differences in presence and self-location(embodiment), especially when comparing Dwell and Snap animations.
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Mokhtar et al. (2024) studied this question.
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