We describe a proof-of-concept of VITA, a two-year project started in the fall of 2023, aiming to develop innovative dual cognitive/motor training for healthy older adults in an Augmented Reality (AR) environment intended to foster behavioral change processes, promote general cognitive and physical functioning, and social interactions. Previous work, in fact, always focuses on individual, either cognitive or motor, training. In the paper, the project's initial work is presented, consisting of an AR environment in which users can perform motor tasks, such as catching balloons with a ring and avoiding falling rocks, simultaneously with cognitive training.
No takes yet. Share an insight, caveat, or question.
Chirico et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: