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Cybersickness that occurs after experiencing virtual reality(VR) content can act as a factor that hinders the use of VR content.This study aimed to determine the degree and frequency of cybersickness symptoms after experiencing a VR game.The study subjects were 40 adults in their 20s (20 men, 20 women) who were allowed to experience a 10-minute VR game in a VR experience center.
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Roh et al. (2024) studied this question.
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