This study investigated cybersickness severity across three virtual reality contents designed to induce varying degrees of visual-vestibular mismatch.Fifty participants experienced low, moderate, and high sensory mismatch contents using a head-mounted display.Cybersickness was quantified through the Simulator Sickness Questionnaire.Results demonstrated strong positive correlations between disorientation and overall sickness for all contents.The moderate mismatch content elicited the highest sickness ratings and correlations with motion sickness susceptibility, likely due to ambulatory movement illusions.The sensory conflict theory appears relevant to VR designs inducing vestibular disturbances through visual scene motion.Further inquiry with larger samples and objective sickness measures is warranted.
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Jun Jang (2024) studied this question.
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