Holograms can be observed from different viewpoints because light waves can be encoded to propagate in multiple directions. Thus, accurate holograms for 3D display should model viewpoint-dependent light reflections. We proposed a new hologram generation method for objects represented by polygonal meshes, whose lighting changes as the viewer moves, all while rendering smooth shading using low-poly objects. The proposed method leverages the bump mapping and converts it into a bump-phase map encoding propagation frequency and then spreads the reflected light wave so that only a specific viewpoint can receive them. Simulation experiments with small pixel pitches confirm the method's high computational performance.
No takes yet. Share an insight, caveat, or question.
Wang et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: