Humanoid characters in games and videos move naturally as humans do in the real world. Recently, research has been conducted on generating natural motion using deep learning. Currently, there is a need to generate and control diverse natural motions. Therefore, this study proposes a model for generating human motions using StyleGAN, a deep generative model used in image generation. The performance of the proposed model was experimentally assessed on motion capture datasets; the results confirmed that the model could generate diverse and natural motions through random generation and intermediate latent variable interpolation. Additionally, experiments with style mixing indicated that the low-level layer could control the class of movements and the middle-level layer could control the positions of the arms and legs, posture, and body orientation.
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Yamamoto et al. (2024) studied this question.
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