The goal of SDG 3 (Good Health and Well-being) is to promote healthy lives for all, at all ages. An often-neglected health concern, vestibular disorders, can negatively affect people's balance and spatial stability. It requires consistent and accurate rehabilitation exercises for treatment. However, the low accessibility and the lack of motivation among patients make vestibular rehabilitation less effective. To tackle these challenges, we first conducted literature reviews and interviews with specialists to discover the user needs. Then, we defined user personas and journeys to develop both low- and high-fidelity prototypes. Our final solution is a digital platform comprising a mobile app and web portal for patients and healthcare providers (HCPs). We utilised phone sensors and AI to increase vestibular rehabilitation accessibility, gamified exercises to boost patient motivation, and incorporated an efficient communication channel for better HCP-patient communication. In general, usability tests demonstrated that our platform was user-friendly, accessible, and motivating.
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Wadhwa et al. (2024) studied this question.
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