We show how to compute globally optimal solutions to inverse kinematics by formulating the problem as a non-convex quadratically constrained quadratic program. Our approach makes solving inverse kinematics instances of generic redundant manipulators feasible. We demonstrate the performance on randomly generated designs and real-world robots with up to ten revolute joints. The same technique can be used for manipulator design by introducing kinematic parameters as variables.
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Votroubek et al. (2024) studied this question.
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