Answers are grounded in this paper and cite their sources.
Background and Aim: Breathing exercise is an exercise intended to promote effective and healthy breathing and breathing control. Virtual reality (VR) is defined as a computer-generated simulation, such as a set of images and sounds that represent a real place or situation that can be interacted within a seemingly real or physical way by a person using special electronic equipment. Breathing exercises with VR have shown benefits over conventional diaphragmatic breathing exercises in normal individuals in many new studies. We propose the use of a novel VR-based approach as a respiratory biofeedback to improve breathing patterns in chronic obstructive pulmonary disease (COPD) patients, decrease their work of breathing, and improve breathing control. Materials and Methods: In a randomized controlled study involving 72 COPD patients divided into two groups of 36 in each, the control and experimental groups performed a short 5 min breathing exercise for 6 consecutive days. In experimental group patients performed breathing exercise with VR goggles while in controls they performed without VR goggles. Results: Both the control and experimental groups showed improved changes in vitals and better quality of life, but not statistically as significant when compared to each other. Conclusion: Future studies need to address the long-term effects and stability of the results with a larger sample size, compare the approach with the existing treatments, and make the required smaller changes to the program for better outcomes.
No takes yet. Share an insight, caveat, or question.
Shirodkar et al. (2024) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: