The results of companies' compliance with the aforementioned requirements will be assessed through fieldwork in five regions (China, South Korea, Taiwan, the UK, and the Netherlands) examining the 100 highest-grossing games in each of those regions. The highest-grossing games in each region will be analysed in detail to identify loot boxes and any compliance measures that have been implemented. We would be able to learn how prevalent loot boxes are across different regions, which helps our international understanding of the issue. Importantly, the results can inform the policymakers of those regions whether their rules are being effectively complied with and enforced. In addition, the lawmakers of other countries considering similar regulations could also benefit from these insights on implementation, compliance, and enforcement.
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Leon Y. Xiao (2024) studied this question.
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