Gamification refers to the incorporation of gamedesign principles in non-gaming environments to boost user engagement and motivation. This research studies the merging of gamification with virtual reality (VR) to promote collaborative workplaces. It focuses on developing a VR platform, including game-design features to improve user engagement and incentive in collaborative contexts. The research stresses the developing terrain of work settings, migrating from physical venues to digital and virtual realities. This transformation brings distinct difficulties and possibilities for teamwork and collaboration. The project seeks to design a VR system that not only promotes successful group interaction but also engages participants in a meaningful and collaborative manner. The main principle of the project is user-centered design (UCD), ensuring the VR platform is both useful and accessible by incorporating users throughout the design process. A practical application of these principles is illustrated using a Unity-built VR scene with a gamified quiz for group problem-solving. This case study shows the implementation of UCD concepts in VR, adding to the greater knowledge of virtual collaborative dynamics. The project's strategy and conclusions give useful insights into the design and development of compelling, collaborative VR platforms.
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Derouech et al. (2024) studied this question.
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