The relationship between video games and their potential effects on human behaviour has been a subject of extensive research and debate over the past few decades, encompassing a myriad of psychological, sociological, and cultural dimensions. Among the numerous facets of this ongoing discourse, one area of particular interest is the influence of game genres on aggression and social intelligence. This research topic delves into the complex interplay between the types of video games individuals engage with and the subsequent impact on their aggression and social intelligence development, aiming to unravel the intricate dynamics that shape human behaviour in virtual environments. The sample used is of 150 individuals between the ages 18 to 30 years who have indulged into gaming for atleast 2 years. Regression analysis is conducted in order to measure the impact of game genres on aggression and social intelligence. The findings indicate that while game genre does not significantly impact aggression, it does influence social intelligence to a degree.
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