Using Quizizz as the practice tool, this study assessed the relative effectiveness of gamified individual practice vs. gamified group practice on Chinese vocabulary acquisition among American high school students.Participants were high school students enrolled in Chinese as a foreign language (CFL) courses at five different levels in a suburban all-male private high school in the midwestern region of the United States.Students were first taught as part of a single large-group class experience, and then divided into two groups: individual practice and group practice.Results of the mixed-design ANOVA indicated there was no significant (p > .05)difference in the outcome between the two groups (individual vs. group practice).However, there was a significant positive correlation between study time and posttest scores (r = .668,p = .001).It is suggested that further research should include a larger sample size with both male and female participants as well as other types of gamified practice tools besides Quizizz.
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Wang et al. (2024) studied this question.
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