Collaborative interactions are set to improve shared control of avatars in virtual reality settings. The literature indicates that shared control can enhance user experiences, but most previous demonstrations have a restricted movement system. In this demonstration, we will present PairPlayVR, a system that extends to a realistic shared control experience that provides unrestrained hand control in VR gameplay. Participants will have the opportunity to engage with the PairPlayVR system, experiencing a novel interaction paradigm where multiple users share control of a common virtual avatar for gaming. This demonstration aims to foster critical discussions on the implications of shared control mechanisms and their influence on user experience within interactive systems.
No takes yet. Share an insight, caveat, or question.
Zhou et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: