Between 2000 and 2024, the field of 3D sculpting software underwent a profound digital transformation, evolving from rudimentary tools to sophisticated platforms that reshaped artistic processes.In the early 2000s, basic sculpting tools allowed experimentation with digital media, providing an initial glimpse into the potential of the medium.However, the true leap forward occurred in the 2010s, marked by the integration of advanced functionality and the introduction of Virtual Reality (VR) sculpting tools.The 2010s witnessed a significant shift as 3D sculpting tools advanced to offer precise rendering capabilities.This era laid the groundwork for a revolutionary period between the 2010s and 2024.Artificial Intelligence (AI) played a pivotal role by introducing automation and generating creative ideas.VR sculpting took the immersive experience to unprecedented levels, allowing artists to delve into a virtual realm that emulated the spontaneity and fluidity of traditional sculpting.This digital revolution reshaped artistic workflows, opening up new creative avenues and democratizing art by making sculpting tools more accessible to a broader audience.The impact extended beyond the realm of art, with transformative effects on character design and asset production in industries like gaming and animation.The integration of AI and VR, however, brought along challenges such as compatibility issues and steep learning curves.The paper examines the evolution of 3D sculpting software from early rudimentary stages to modern sophistication, including VR and AI integration.It assesses their impact on artistic workflows and industries like gaming and animation, addressing challenges such as learning curves and compatibility issues.Aimed at analyzing the interaction of technological advancements, artistic processes, and industrial applications, the paper employs a chronological approach.It concludes by discussing the ongoing convergence of digital and physical realms in 3D sculpting.Overall, it aims to offer a comprehensive understanding of 3D sculpting's past, present, and future influence on creative expression and various sectors.
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Jay Prakash Sahu (2024) studied this question.
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