The purpose of studying the discipline “Engineering Graphics” is to acquire skills in working with engineering and graphic information: mapping spatial objects to orthogonal planes in the form of a drawing (direct task), reading a drawing (inverse task), ultimately solving spatial and logical problems. The necessity to start performing graphic works with a pencil, paper, using drawing and graphic tools is shown and justified, and only then to involve modern computer technologies for these purposes. Not the ability to work with a pencil; it is not understood that the use of computer graphics hardware and software at the initial stage leads to the loss of graphic competence of the graduate, and ultimately to a decrease in the competitive ability of specialists.
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Leonova et al. (2024) studied this question.
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