Omni-Directional Treadmills (ODT) and Redirected Walking (RDW) seem suitable for eliciting presence through a full-body walking experience, however both present unique mechanisms that can affect users' presence, comfort, and overall preference. To measure this effect, we conducted a counterbalanced within-subjects user study with 20 participants. Participants wore a wireless VR headset and experienced a tour of a virtual art museum, once using RDW and another time using a passive, slip-based ODT. Both solutions elicit similar amounts of presence, however RDW is perceived as more natural and is the preferred choice of the participants.
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Syamil et al. (2024) studied this question.
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