This paper presents an exploration of assistive technology for virtual reality (VR) art, such as sculpting and ceramics. For many artists, tremors from Parkinsonian diseases can interfere with molding, carving, cutting, and modeling of different mediums for creating new sculptures. To help address this, we have developed a system that algorithmically stabilizes tremors to enhance the artistic experience for creators with physical impairments or movement disorder. In addition, we present a real-time sculpting application that allows us to measure differences in sculpting actions and a target object or shape.
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Erb et al. (2024) studied this question.
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