Virtual self-avatars have been shown to produce the Proteus effect, however limited work investigates the subjective sense of embodiment using commodity virtual reality systems. In this work, we present results from a pilot experiment where participants are given a self-avatar in a simple virtual experience while wearing a cardboard head-mounted display. Participants then repeat the experience five days later. Overall, subjective embodiment scores are similar to those reported in experience using higher-fidelity systems. However, the subjective sense of embodiment significantly lowered from trial one to trial two.
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Pauline et al. (2024) studied this question.
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