Given the nascent stage of virtual and augmented reality content design, there has been limited consideration of the unique requirements of disabled users. We present the results of an online survey <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$(n=101)$</tex> that enables us to understand the obstacles and expectations of users with different types of access needs, long-term health conditions, impairments and/or disabilities as they relate to the consumption of immersive content. The results indicate that among those who have experienced some form of immersive content, almost three quarters encountered obstacles to their enjoyment.
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Yin et al. (2024) studied this question.
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