This paper introduces an approach to an interactive virtual streamer that provides conversational and tactile interactions, demonstrating insights into levels of immersion and personalization for the user. User interaction is categorized into various types, such as the spatial nature of the virtual streamer's stream, along with conversational and tactile interactions with the streamer. We demonstrate the virtual streamer in VR and conclude the efficiency of user interactions with the virtual streamer via a scenario-based assessment.
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Josyula et al. (2024) studied this question.
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