Recent work on VR meeting spaces for presentations suggests that some presenters prefer to use desktop interfaces for comfort or other factors. We designed and compared cross-reality desktop interfaces that allow a desktop user, with a 3D avatar, to present lecture-style content to a headset-immersed audience. In contrast to previous work, we now evaluate the presenter's experience with different interfaces, rather than the audience experience. Our SDesk interface, with an audience-type viewpoint and eye-tracked gaze gestures, is preferred over a standard VR-simulating desktop interface.
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Woodworth et al. (2024) studied this question.
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