This project addresses the pressing need for improved training methodologies for Ml Armor Crewmen in the U.S. Army and Marine Corps, motivated by a significant history of non-combat accidents. Utilizing virtual reality (VR) technology, we adapted a commercially available tank simulation game, Steel Crew, to investigate the impact of cognitive load and stress on team dynamics and performance. The simulation varies task difficulty by altering the number of enemy tanks, targeting different operator roles: gunner, commander, and driver. Employing Polar HRV sensors to measure physiological responses, we aim to correlate these with perceived stress and cognitive load. Our hypothesis suggests that increased task difficulty elevates cognitive load and arousal in all roles, with role-specific variations anticipated. This research is pivotal in shaping effective, customized training programs for tank operators, aiming to enhance both technical proficiency and emotional resilience in high-pressure situations.
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Bayro et al. (2024) studied this question.
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