This comparative study presents the results of a user experience investigation conducted during the use of four relaxing VR applications, distinguished by style and interactivity (Fujii, Real VR Fishing, TRIPP, Nature Treks VR), tested by 12 participants in a balanced order, within a within-subjects scenario. Both immersion and anxiety were measured. Semi-structured individual interviews were conducted to better understand user preferences. Among the most frequently suggested features, personalization and voluntary microinteractions appeared to be the most preferred.
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Wrońska et al. (2024) studied this question.
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