Hybrid meetings, often constrained by the limitations of videocon-ferencing, typically lack immersive and cohesive collaborative experiences, leaving participants feeling disconnected. Extended Reality (XR) technology counters this by enabling immersive spaces for both remote and co-located participants, thereby enhancing social presence, non-verbal communication, and educational experiences. As Mixed Reality (MR) platforms become more accessible, there is a shift towards cross-reality, platform-agnostic collaboration. However, this shift introduces unique communication challenges due to interaction asymmetries across different modalities. Addressing these issues, this paper presents CollabXR, an open-source frame-work developed using Babylon.js, WebXR, and Colyseus, specifically designed for the research community. CollabXR features a unique runtime plugin system for custom code and data integration and is seamlessly integrated with widely-used collaborative and communication platforms. It serves as a research platform for developing novel interaction techniques to facilitate cross-reality collaboration, overcoming communication asymmetries in scenarios where complete symmetry is unachievable.
No takes yet. Share an insight, caveat, or question.
Wang et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: