Immersive virtual worlds, such as in video games, have captivated the general public for years. Virtual reality (VR) takes immersion further, placing users inside virtual environments and allowing them to interact with virtual objects and even socialize with others in a shared virtual space. The effectiveness of VR is heavily influenced by the quality of virtual interactions and characters. This research proposal aims to address some of the challenges of creating engaging virtual experiences by focusing on the motion of virtual humans.
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Ryan Canales (2024) studied this question.
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