We present a system that enhances Virtual Avatars with Reality Actuators in order to allow them to interact with the real world. We demonstrate this idea by overlaying a 3D avatar onto a robotic arm engaged in a game of chess. We think that using Virtual Avatar to hide the action of reality actuators provides an improved experience through better presence, social presence, and engagement and allows for a more seamless interaction between real and virtual objects.
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Fabre et al. (2024) studied this question.
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