Present an ongoing project named “ Eco-Enigma Expedition Escape Room”. The aim isto an immersive escape room experience designed to raise awareness and promoteaction against climate change. The storyline is about a critical mission, 60 minutes toRescue the Planet. By solving a series of puzzles and challenges within a limitedtimeframe to prevent an impending environmental catastrophe caused by climatechange. Each puzzle/challenge/enigma reveals important pieces of information or/andaction that can help mitigate the crisis. The Escape room is composed by 6 activities,each of then relates action for change the climate or behavior to do it and a specificODS substantiable goal. In each activity, players will collect a code that will be use toopen the door that drove them to a healthy planet. The escape room will be createdwith students from Hight School, given this project a Win-Win situation, not only thehave to investigate, gather information, be creative, reflecting STEAM experientallearning context, and at the same time, we produce a game that can be played by allschool, representing more that 1000 students.
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Salzedas et al. (2024) studied this question.
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