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The relevance of the study is due to the need to integrate modern computer technologies into the environment of contemporary art. Given the current changes in the world and specifically in the field of virtual technologies, it must be said that the problem of studying the possibilities of these technologies in various fields is becoming extremely relevant. Virtual technologies are introduced today in the economy, law, technology, as well as in the field of art, which is of the greatest interest to us. Virtual reality today has become not only a means of entertainment, but also a way that allows artists to create – due to various programs and applications, such a phenomenon as VR drawing has arisen. Evaluating the various means that this phenomenon has introduced into the field of creativity today, the question arises: how convenient and useful are the tools with which virtual masterpieces are created today and how they can be used in the educational process.
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Ma Guangsheng (2024) studied this question.
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