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The introduction of digital technology has allowed greater interactivity, variability and the creation of new imaginary worlds. The impact of digital images on media has led to quantitative expansion and qualitative development in this industry. The shift to digital images has also changed the internal structure of film and the way audiences perceive film media. Digital technology has transformed film and television into qualitatively different media, with new possibilities for creation and perception. Through a study of the movies Forrest Gump (1994) and Encanto (2021), this paper explores how filmmakers can now write, storyboard, shoot and edit their films inside the box, without the need for external intervention. By considering a nested hierarchy of cues such as light, color, texture, movement and sound, a moving image can build verisimilitude and achieve perceptual fidelity. It is sufficient to generate the signified without a signifier, and to set cues that correspond to the audience's own understanding and everyday life experiences. People sitting in front of computers are able to create alternative worlds, to design realities and thus themselves, by computing their senses into perceptions, emotions, desires and insights. This paper describes this context through the concepts of 'perceptual realism' and 'digital apparitions'.
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Snoussi et al. (2024) studied this question.
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