This research uses the R & D (Research & Develop) development method so that the feasibility of modifying the TAKVOL game model will be obtained. This research aims to (1) produce modifications to the TAKVOL game model, (2) describe the feasibility of modifying the TAKVOL game model, and (3) Increase student learning motivation on forearm passing material. From the results of the TAKVOL game trial on forearm passing material, the feasibility of the TakVOL game is feasible because it meets (1) the valid category for expert validation test results and (2) the feasible category for feasibility trial results. From the results of student trials at SMP Negeri 1 Candi, the TAKVOL game is effective. This is based on the results of the student learning motivation questionnaire in the good category, and the results of the student t-test state that there is a significant difference between the sample average and the standard average of student motivation.
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Nasrulloh et al. (2024) studied this question.
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