The purpose of this research paper is to explore the impact of augmented reality (AR) technology on the teaching and learning of astronomy in schools. The study also focuses on creating a system model, in the Unity game engine demonstrating its potential for settings. Additionally it examines fields that have embraced AR technology and compares publications. Over the years augmented reality has emerged as a powerful tool, for enhancing education by providing students with more engaging and immersive experiences. We showcase how Unity, a game engine was utilized to construct a system model that allows users to observe and learn about the movements of planets and stars. This innovative development illustrates how AR technology can be leveraged to create resources. The paper also delves into the extensive adoption of AR in various industries. From healthcare to automotive design, AR has significantly transformed how professionals interact with information and data. Finally, the research paper conducts a comparative analysis of related publications in the fields of AR and education. This analysis highlights the evolution of AR technology in the educational sector and its integration into astronomy-related curricula.
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Singh et al. (2024) studied this question.
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