Comparative study evaluates Scratch's effects on learning outcomes in early education, suggesting its effectiveness as a pedagogical tool.
In a rapidly digitizing world, leveraging technological advancements in educational settings is pivotal. The Scratch software environment, developed by the MIT Media Lab, offers a platform where children can learn the basics of coding through an interactive and user-friendly interface. Despite its wide adoption in schools, systematic studies examining its effectiveness in enhancing students' learning outcomes are sparse. Objective: This study aims to critically evaluate the impact of the Scratch software environment on student performance across two different grade levels, thereby delineating its effectiveness as a pedagogical tool in school education settings. Methods: A total of 170 students from the ADAN and Navoiy secondary general education organizations, encompassing first and third graders, were involved in the study. The research employed a comparative study design, incorporating pre-test and post-test measurements to assess the students' performances. Results: The study found significant differences in post-test scores between the Scratch group and the non-Scratch group, highlighting the potential benefits of integrating the Scratch environment in the learning curriculum. Conclusion: The findings suggest that the Scratch software environment holds a promising potential to enhance student performance, affirming its constructive role in early education.
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Belessova et al. (2025) studied this question.
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