Analysis shows video games negatively affect students' performance and mental health, indicating need for balanced leisure activities.
Playing video games has become one of the largest leisure activities in the world. This study examines the effects of video games on the college students’ grade point averages, time management, and their study habits. Existing literature has linked video game usage as being negatively correlated with each of these three variables. In this study the targeted population consisted of six Government colleges situated in Faisalabad District. The sample population for this research study was composed of 300 male and female college students, whose experience ranged from 1st year, 2nd years. From the findings, it is proven that the students’ physical perform gets worse with playing video games and the playing time increases depression, the study performance are fading notably. So it is proved through this research that youth having high level of depression due to the more involvement in playing video games and lesser involvement in the physical activities. This research can serve as a foundation for future research on the impact of video game playing and the students’ performance.
No takes yet. Share an insight, caveat, or question.
Hameed et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: