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Novel framework enhances facial expression recognition accuracy in virtual characters, suggesting significant improvements in realism and interaction.
Facial expression recognition and virtual animation character generation are crucial for animation production and human-computer interaction, but traditional models often perform poorly in complex scenes. This paper proposes a novel expression recognition and generation framework based on an improved Multi-Task Convolutional Neural Network (MTCNN), augmented by a High-Resolution Parallel Convolutional Network (HR-PCN) and Octave Convolution (OctConv). Specifically, HR-PCN enhances multi-scale feature extraction for facial keypoint detection, while OctConv improves frequency-aware representation learning. In terms of facial expression generation, Graph Convolutional Networks (GCNs) are adopted to model the semantic relationships between facial Action Units (AUs) and further enhanced with SE-ResNet50 for better spatial attention. The proposed MTCNN model was evaluated on the AFEW and CK+ datasets, achieving 89.70% and 93.50% accuracies, surpassing MTCNN's 78.90% and 85.30% and SSD's 85.40% and 90.10%. RMSE was reduced to 0.1 after 30 iterations, and inference time was kept within 40 ms/frame. For expression generation, the SE-ResNet50-GCN model attained a generation accuracy of up to 93.5%, significantly outperforming ResNet50-GCN (90.8%) and GCN (80.2%). These results validate the proposed framework's effectiveness in improving both recognition accuracy and expression realism under complex conditions.
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Feng Zhou (2025) studied this question.
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