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Research and Development shows positive effects of game-based learning on students' motivation in mathematics education.
This research aims to develop educational game-based learning media using Construct 2, which is named AMAE JOURNEY. This game is designed to increase students' interest in learning and mathematical ability. The method used is Research and Development (R&D) with the ADDIE model, which includes Analyze, Design, Develop, Implement, and Evaluate. Analyze, involving performance analysis and literature review to identify learning needs and context. Design, where the initial product is planned by selecting components, preparing materials, and determining appropriate sound effects and music. Develop, which includes product creation, material and media expert validation, and subsequent product revision. Implement, involving group trials to test the product in an actual learning setting. Evaluate, conducted through practicality and effectiveness tests using qualitative and quantitative data. Subjects involved include material experts, media experts, and students. Data are collected through validation sheets, questionnaires, and tests to measure the validity, practicality, and effectiveness of the product. The results showed that this game is very valid, practical, and effective as a learning media. Material and media expert validation scored 90%, while the practicality test by students reached 83,20%. The effectiveness test also scored 83,35%. The pilot test at SMPN 2 Badegan proved that the game is interesting, easy to use, and able to increase students' interest and understanding of algebra. Using a one-shot case study approach, the results showed a positive impact on students' motivation and ability. This media can be an effective alternative for teachers in delivering material in a more interest learning.
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Nurfrendi et al. (2025) studied this question.
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