This case study analyzes ecopolitical factors in Alba: A Wildlife Adventure, suggesting new approaches to ecocritical analysis.
This article discusses the potential for the mythological study of (video)games or mytholudic analysis, to both benefit from and enhance ecocriticism. In ecocritique, the question of ecopolitical relationality is at the forefront of critical analysis. In the study of myth, likewise, sociocultural realities can be critically analysed through their salient naturality yet implicit political signification. Considering and reformulating the idea of myth through the concerns of ecocriticism can therefore facilitate ecocritical analysis surrounding invocations of myth. This article sets out to expand understandings of myths and mytholudics to involve ecocritical analysis. Finally, the article develops this approach through a case study of Alba: A Wildlife Adventure (2020), subsuming existent ecocritical analyses into mytholudic ecocriticism.
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David Harold Ten Cate (2025) studied this question.
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