Randomized controlled trial demonstrates enhanced self-regulation and neural dynamics in brain-computer interfaces within virtual environments.
Brain–computer interfaces (BCIs) can be used to monitor and provide real-time feedback on brain signals, directly influencing external systems, such as virtual environments (VE), to support self-regulation. We piloted a novel immersive, first-person shooting BCI-VE during which the avatars’ movement speed was directly influenced by neural activity in the supplementary motor area (SMA). Previous analyses revealed behavioral and localized neural effects for active versus reduced contingency neurofeedback in a randomized controlled trial design. However, the modeling of neural dynamics during such complex tasks challenges traditional event-related approaches. To overcome this limitation, we employed a data-driven framework utilizing group-level independent networks derived from BOLD-specific components of the multi-echo fMRI data obtained during the BCI regulation. Individual responses were estimated through dual regression. The spatial independent components corresponded to established cognitive networks and task-specific networks related to gaming actions. Compared to reduced contingency neurofeedback, active regulation induced significantly elevated fractional amplitude of low-frequency fluctuations (fALFF) in a frontoparietal control network, and spatial reweighting of a salience/ventral attention network, with stronger expression in SMA, prefrontal cortex, inferior parietal lobule, and occipital regions. These findings underscore the distributed network engagement of BCI regulation during a behavioral task in an immersive virtual environment.
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