Digital Surface Models (DSM), critical for 3D surface representation, rely on dense matching algorithms for accuracy and efficiency. This review examines two decades of advancements in feature-based, region-based, and deep learning-driven methods. Feature-based methods such as SIFT and ORB can achieve sub-pixel accuracy in high - texture scenes. However, they have a mismatch rate of approximately 20% in low - texture areas and are suitable for small - scale photogrammetry. Region - based methods like Semi - Global Matching (SGM) can achieve a Root Mean Square Error (RMSE) of ≤0.5 meters in homogeneous terrains. But in complex urban scenes, they may have errors of about 1.2 meters. These methods are used for large - scale DSM generation and have a computational complexity of O(n2). Deep learning-driven methods such as GC-Net can reduce the mismatch rate by 30–50% in low-texture regions, with F1 - scores greater than 0.9. However, they require 20–50 times more GPU memory and are applied to high - precision DSM in complex environments. Currently, the challenges include the trade-off between accuracy and efficiency and the interpretability of deep learning. Future directions include AI-driven interdisciplinary integration, enhanced data augmentation, and addressing complex scene challenges.
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Zhang et al. (2025) studied this question.
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