User study demonstrates the potential of interaction techniques in panoramic VR, indicating usability and perceived control for users with motor impairments.
The paper presents two binary interaction techniques for panoramic virtual reality applications, based on scanning methods common for 2D user interfaces: Automatic Item Scanning (AIS) and Continuous Cartesian Scanning (CCS). These allow users with motor impairments to interact with only one degree of freedom. Following a pre-study, both techniques were refined and evaluated in a user study. The study assessed interaction performance, usability, user experience, and motion sickness. The results showed no statistically significant differences across most metrics, except for interaction time, where AIS was significantly faster. Both techniques displayed particular limitations. CCS exhibited errors when switching between the two interaction modes for selection and navigation. AIS was mostly affected by timing errors and a rigid scan sequence. The comparison with the pre-study highlights the importance of perceived control, self-efficacy, and customizable interaction parameters. Despite these limitations, both approaches demonstrate potential for the development of accessible panoramic VR interaction techniques.
No takes yet. Share an insight, caveat, or question.
Wegener et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: