The study examines game-based learning to increase student engagement in online economics classes, suggesting its effectiveness.
The pandemic has led to a shift from traditional classrooms to online learning environments, causing students to face challenges such as lack of motivation, limited interaction, and feelings of isolation. This becomes more difficult and challenging for economics classes because of the subject's complicated nature, which includes graphs, mathematical computations, and extensive reading theories, which students frequently find difficult and disinterested. However, some of these problems were mitigated using interactive tools, including interactive quizzes that used game-based learning chat rooms and synchronous online classes. The study aims to examine the effectiveness of implementation of interactive learning strategies in the instruction of economics and to enhance student engagement during class using educational games specifically Quizizz and QuizWhizzer. By using a total of 40 respondents who took economics subjects, the study found that the implementation of Quizizz and QuizWhizzer increased the number of students actively participating in class and enhanced their learning by increasing students' interest and preventing them from being bored in class. The degree of integration into the economics subject and ability to leverage curiosity show the effectiveness of game-based learning that finally suitable to use in conjunction with other teaching strategies to provide an extensive educational experience and increase participations in online learning.
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Rani et al. (2024) studied this question.
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