Comparative study shows that Adapt VR boosts skill acquisition and confidence in dental students, indicating its efficacy over traditional methods.
Introduction Preclinical dental training requires extensive feedback and repetition, which traditional manikin exercises often lack. Adapt VR is a cost-effective, immersive system that delivers interactive, adaptive training with real-time feedback. Methods This comparative study aimed to evaluate the effectiveness of the Adapt VR system in preclinical training. A total of 126 third-year dental students were randomly assigned to an Adapt VR Group 1 ( n = 63), acquiring VR learning experience before practicing on laboratory simulators, or a control group ( n = 63) who started their training on simulators directly. After practising Class I and II cavity preparations, laboratory performance was scored with a standard rubric; VR participants also completed a post-training questionnaire. Results The VR group achieved a higher mean laboratory score (6.31) than controls (3.93; p < 0.001). Within the VR cohort no significant difference emerged between Class I and II scores ( p = 0.16). Simulator averages were 81.5 for Class I and 79.4 for Class II. Most VR trainees reported increased confidence and an enhanced learning experience. Conclusions Iintegrating the Adapt VR system into preclinical dental education significantly enhances students’ skill acquisition and self-confidence compared to conventional manikin-based training.
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Sherif et al. (2026) studied this question.
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