Theoretical framework proposes 81-state computing architecture in ternary systems, indicating a fundamental shift in computing.
This paper presents a theoretical framework for advancing ternary computing from two-dimensional planar encoding to three-dimensional volumetric architecture. We establish a critical distinction between the physical carrier of computation (the "bringer"), the symbolic system used for encoding (the "system"), and the structural expansion of that system into computational space. Through analysis of historical implementations, from Thomas Fowler's 1840 wooden calculating machine through Brusentsov's Setun (1958) to contemporary Ternary Optical Computers at Shanghai University, we identify a consistent pattern: existing implementations operate at the 27-state level, representing a two-dimensional "marker" paradigm. We propose that true three-dimensional computation requires advancement to an 81-state architecture, which we term the "room" paradigm. This transition from marker to room represents not merely incremental improvement but a fundamental shift in computational dimensionality, enabling volumetric information encoding analogous to the difference between a photograph and a hologram. We present the mathematical foundation for this architecture and outline its implications for future computing systems.
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Rafal Chalupka (2026) studied this question.
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