Gamified digital twin improves logic gate design and collaboration in computer engineering courses, suggesting effective learning outcomes.
This article presents a gamified digital twin in Minecraft designed to support practical exercises in digital logic in the Computer Engineering I course at the University of Salamanca. Implemented as a Spigot/Paper server plugin based on the Platform for Automatic coNstruction of orGanizations of intElligent Agents (PANGEA) multi-agent architecture, the system orchestrates four virtual organizations and employs a world cloning strategy (via Multiverse and WorldGuard) to ensure individual and isolated workspaces, while also enabling collaborative work. The central contribution is a multi-agent system with an integrated ‘black box’ verification engine that mitigates redstone asynchrony and latency through controlled signal injection and software clock synchronization, enabling real-time deterministic validation of both basic logic gates and more complex sequential circuits. Additionally, the ecosystem includes a specialized suite of logic scenarios and a web-based dashboard for real-time teacher monitoring. In a pilot study (N=30), the system achieved an average task completion rate of 89.1%, and an adapted Unified Theory of Acceptance and Use of Technology (UTAUT) analysis indicated that technical stability is positively associated with student performance.
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Garcia et al. (2026) studied this question.
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