Practice-led research explores how virtual cameras enhance cinematography in real-time 3D environments, suggesting new storytelling methods.
This paper investigates the potential of real-time 3D environments, focusing on versatile toolkits for camera-based scene mediation in Unity 3D and virtual cinematography. Practice-led research posits that game engines serve as flexible cross-platform systems for designing diverse cinematic content from a single virtual 3D environment. Programmable virtual cameras offer hypermediated imagery, surpassing physical camera limitations. The study examines three interconnected artworks exploring a volcanic environment in Unity 3D, demonstrating the transformative potential of procedural and real-time cinematographic techniques. The project transcends media-specific boundaries, highlighting the evolving nature of digital culture and film in real-time 3D. It showcases the meta-medium’s potential as a platform for digital storytelling.
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Lukasz Mirocha (2025) studied this question.
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