Hand exoskeletons are used in rehabilitation together with serious games to enhance patient experience and, possibly, therapy outcomes. To achieve good engagement, a realistic virtual representation of hand motion is needed; however, the relationship between exoskeleton joint motion and anatomical finger kinematics is rarely obtained using low-cost procedures. This work introduces a mechanical redesign and modeling pipeline that utilizes temporary sensors to identify the exoskeleton–finger mapping, enabling qualitatively realistic virtual hand motion driven solely by the existing on-board sensor. A recently developed hand exoskeleton prototype was redesigned to host two temporary rotary encoders aligned with the MetaCarpoPhalangeal (MCP) and Proximal InterPhalangeal (PIP) joints, in addition to the actuation encoder. Healthy subjects wore the modified device and performed full flexion–extension cycles. Encoder trajectories were processed; then each cycle was approximated by a third-order polynomial in the normalized actuation angle, and a group-level model was obtained by averaging coefficients across valid cycles. Finally, the encoder-based reconstructions of MCP and PIP motion were evaluated against measurements from a gold-standard optical motion capture system. Results indicate that the proposed polynomial model enables joint-angle estimation with sufficient accuracy for interactive rehabilitation scenarios, supporting its use to drive smooth virtual hand motion from the on-board exoskeleton encoder alone.
Natale et al. (2026) studied this question.