PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
February 8, 2026SHILAP Revista de lepidopterología0 citationsOpen Access

Interactive Game-Based Multimedia Design Grounded in Mayer’s Principles for Enhancing Social Behavior in Primary School Children: A Technology-Oriented Approach

SASomayeh AbediNDNegin Barat DastjerdiBPBahareh Ghavami Hosein Pour

Key Points

  • This research aims to enhance social behavior in primary school children using multimedia interventions based on Mayer’s principles.
  • Conducted a quantitative quasi-experimental study with a pretest–posttest design.
  • Involved 60 third-grade male students in Isfahan, Iran, assigned to intervention and control groups.
  • Implemented a 10-session interactive, game-based multimedia program targeting various social behavior dimensions.
  • Assessed behavioral outcomes using the Children’s Social Behavior Scale before and after the intervention.
  • The intervention group showed significant improvements in prosocial behavior (p = 0.041) and communicative social behavior (p = 0.038).
  • Reductions in overt antisocial behavior (p = 0.128) and relational antisocial behavior (p = 0.144) did not reach significance but indicated small to medium effects.
  • Victimization showed a non-significant decrease (p = 0.097), but effect sizes suggested potential practical meaning.

Abstract

Background: Fostering social behavior in primary school children is essential for their social, emotional, and cognitive development. Multimedia interventions grounded in Mayer’s cognitive theory of multimedia learning offer promising approaches to enhance these skills, yet their application in social‑emotional domains remains limited, particularly in the Iranian context.Methods: This research, carried out between 2022 and 2023, employed a quantitative quasi-experimental design using a pretest–posttest approach with a control group. A total of 60 third-grade male students in Isfahan, Iran, were randomly assigned to intervention (n = 30) and control (n = 30) groups. The intervention consisted of a 10-session interactive, game-based multimedia program developed according to Mayer’s principles of multimedia learning. The program targeted five dimensions of social behavior: prosocial behavior, communicative social behavior, overt antisocial behavior, relational antisocial behavior, and victimization. Behavioral outcomes were assessed using the Children’s Social Behavior Scale (CSBS) at pre-test and post-test.Results: The intervention group demonstrated significant improvements in prosocial behavior (p = 0.041, Hedges’ g = 0.50) and communicative social behavior (p = 0.038, Hedges’ g = 0.60) compared with the control group. Although reductions in overt antisocial behavior (p = 0.128, g = –0.25), relational antisocial behavior (p = 0.144, g = –0.30), and victimization (p = 0.097, g = –0.35) did not reach statistical significance, effect size analyses indicated small to medium decreases that may be practically meaningful.Conclusion: The interactive game‑based multimedia program effectively enhanced prosocial and communicative behaviors and produced meaningful reductions in antisocial tendencies. By extending Mayer’s cognitive theory into social‑emotional domains, this study provides both theoretical contributions and practical evidence for scalable, low‑cost interventions to promote social development in primary school settings.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Abedi et al. (2025) studied this question.

synapsesocial.com/papers/698828620fc35cd7a8847cbdhttps://doi.org/10.30476/ijvlms.2025.109698.1362
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1The Implementation of Traditional Game Media to Enhance Social-Emotional Relationships Between Elementary School Students2024 · 2 citations
  2. 2Hybrid Pedagogical Intervention can Decrease Impulsivity and Antisocial Behavior and Improve Motor and Cognitive Functions Among Iranian Adolescent2024 · 4 citations
  3. 3Promoting social and emotional learning in K-12 students through digital-based interventions: a systematic review and meta-analysis2026
  4. 4A game-based intervention promotes social-cognitive development in early childhood in urban poverty contexts in Brazil2026
  5. 5A PROGRAM FOR THE DEVELOPMENT OF SOCIO-EMOTIONAL COMPETENCES IN EARLY EDUCATION: EFFECTS ON THE STUDENTS’ INTERPERSONAL RELATIONSHIPS2025